64-bit In a Flash

When Apple announced that all iOS apps in 2015 will have to support 64-bit architecture, I figured that I would not have to deal with this restriction with FlingFormer. However, after some time procrastination and school work getting in the way, February 1st, 2015 came and went by. Now having to create an IPA that supports 64-bit hardware, I had to find out if it was even possible or was the game not going to have an iOS launch.

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